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Role Play Logs

Dunland's Past Haunts and Burns (IC)
Tet'Nak, newly returned warrior of Dunland, speaks with I'racil about Dunland's history.

Wedding Gifts (IC)
The rescently married Stag Chief and the rescently married Stag commander discuss wedding gifts with the Commander's wife.

Gollum invades (IC)
A training session for the Dunlendings takes a turn for the worse as Gullom is discovered searching for some ring.

Second Battle of the Hill. (IC)
A group of Dunlendish warriors seek to bid their falled comrades in the Gap a proper farewell, but are assailed by the Rohirrim.

Battle of the Hill. (IC)
A group of Dunlendings are slaughtered upon a hill at the Gap of Rohan.

Spank That Boy! (IC)
Gunthig wheedles money out of Wyliam.

Thundering Wings (IC)
Two Dunlending of the Stag clan find their peaceful morning imposed upon as a great Northern Eagle drops in with a snack.

Crime and Punishment (IC)
The former Hawk leader I'racil is brought to Creatrach's Hall of Fire for judgment.

Whisky, women and song (IC)
The imprisoned I'racil gets all three, courtesy of a merry Selestdeore. Meanwhile Barseg tries and fails to persuade him to end his captivity by one of two means.

Speaking with the prisoner (IC)
Barseg visits I'racil in an attempt to find out the reason the former Hawk leader has turned himself in. Words of judgement are bandied about - but who deserves it? The sad and sorry fellow that winsome Stag seamstress Selestdeore is manhandling, perhaps?

Discussing Clan business (IC)
Breakfast-time at the Keep, and Barseg approaches Banedil to discuss the thorny subjects of I'racil and Khidyr. The Chieftain is unimpressed by his Captain's views.

Table talk (IC)
Discussion during the evening meal turns to the mysterious "Bear prisoner". Carac and Khidyr are curious, Barseg is noticeably reticent.

The lost is found (IC)
Barseg and Khidyr's patrol finds their quarry on the road through Caerdh forest - the unfortunate fellow's cart is stuck in the mud. Bargaining and fisticuffs ensue. Meanwhile, young Carac is engaged in a struggle of his own ...

The art of thievery (IC)
The lad Carac expertly appropriates some pastries that have been left out to cool. A hungry Breveg tries and fails to imitate him.

The art of thievery (IC)
The lad Carac expertly appropriates some pastries that have been left out to cool. A hungry Breveg tries and fails to imitate him.

A search begins (IC)
As afternoon wanes in the Old Village, a flute-playing Elrabin learns from Barseg about Breveg's disappearance. Where could the lad have gone - and why? What dangers face the child?

Ghosts? (IC)
A surly Barseg manages to spook Shaneon - and eventually manages to find out the real reason for the man's odd nervousness

A Chieftain's news (IC)
Bear's Chieftain has returned from Bree, wounded of body and weary of heart

Material concerns (IC)
Politics are forgotten as two Dunlendings discuss more practical matters

Have Bear been framed? (IC)
Bear and Stag discuss news of an attack on Dunland's third clan, the Wulf.

Where Loyalties Lie (IC)
Bryan speaks acidly of the recent attitudes of Elrabin and Bear Chieftain Banedil concerning the Stag clan

Bree trip: Better than a puppy? (IC)
Elrabin's renowned fondness for sheep comes to the fore once more (is no lamb in Bree safe?)

Bree trip: When the bough breaks (IC)
Some early-morning foolery by Marja leads to a broken branch ... and, alas, the breaking of Elrabin's lyre. Which in turn leads to a 'trade' between the Dunlending woman and the Bree girl Megan.

Bree's Hearth (IC)
Cortheon, Stag's Chieftain and Marja of Bear's little boy, Breveg, find each other within Bree's Prancing Pony. Their interaction reveals Cortheon's knack for children and Breveg’s distaste for halflings.

Dwarves: An exchange completed (IC)
Stilicon marvels at the strangeness of the Small Folk, and Barseg explains the reason for his sudden interest in trade

Dwarves: Trade talk (IC)
Baldur and Lethur give a first-hand demonstration of Dwarven strength ... and prove that when it comes to trade, clan is just as important to Dwarves as to Men.

Bree trip: Evil on the Barrow Downs (IC)
The encroaching fog brings the Dunlendings into the presence of a lingering evil, and a tragic event ensues.

Bree trip: Your money or your life? (IC)
A horseman arriving at the Dunlending camp proclaims himself a Forgoil bandit, and Marja and Elrabin seem determined to put this claim to the test.

Bree trip: The caravan departs (IC)
Stag Chieftain Cortheon readies his trade caravan to depart from Forthunn.

Irritable (IC)
A reunion between mother and son on a trip to Bree develops into an stressful and slight embarrasing event for the mother.

Of Dwarves and Men (IC)
The inhabitants of Crebain Keep investigate a camp of rather short visitors outside their gates.

Ruins trip: Knots and stretches (IC)
An evening wound-tending session: Khidyr and Elrabin find themselves the recipients of Barseg's care

Ruins trip: Home ground (IC)
Back on Dunlending soil at last, three survivors of the ill-fated Ruins expedition enjoy food, ale and warmth - and think about the future. When the subject of Bree comes up, Elrabin has a tall tale to tell ...

Ruins trip: That darned Bear (IC)
The winsome seamstress Selestdeore offers her services to a wounded man.

Ruins trip: Trust and foolishness (IC)
Within the healers tent, Banedil finds that Barseg has something on his mind

Ruins trip: Skirmish amidst the reeds (IC)
Foraging Orcs meet retreating Dunlendings at the edge of the Swanfleet marshes. Banedil leads his men to attack the Orcish camp, and a skirmish ensues!

Ruins trip: Aftermath (IC)
Those Dunlendings still able-bodied care for their injured companions

For sale: one Breefolk. Cheap (IC)
More foreigners in Kierkgard? So it seems, and this trio are offering the little Breeman Wilbert at a bargain price. Cortheon shows what Stags are made of ...

Ruins trip: A curse in action (IC)
The Dunlendings face a night attack by Orcs on their encampment, and are routed completely. Evidence of a curse at work?

Ruins trip: Still sharp ... (IC)
Day is ending as some Dunlendings take a stroll at the edge of the unsettling ruins. Devlan seems unsettled about something else as well

Ruins trip: A demonstration of ability (IC)
Ae evening falls on the Dunlending encampment Elrabin, training men in bare-hands, finds himself with a rather mismatched pair of sparring partners on his hands. Banedil looks on

Ruins trip: When pebbles fall (IC)
Barseg's warning to Elrabin about his Chieftain's activities is cut short by a sudden rockfall, and Khidyr provides a soft landing for a few rocks

Ruins trip: Ruins in the mist (IC)
The morning mist clears to reveal ruins up ahead, far sooner than expected - some faery magic, or have the Dunlendings simply found a shortcut?

Ruins trip: Horseplay (IC)
Thelia makes an entertaining arrival at the Dunlending encampment as dawn breaks, and Selestdeore cooks breakfaast

Bear clan breakaway: Brannal's message (IC)
The Bear Chieftain Banedil and his second discuss the recent meeting over a cup of warm cider - and are interrupted by a young lad with news of the troublemaker Fogren

Stags Speak in the Night (IC)
Khidyr and Bryan speak, exchanging information and speculations.

Bryan's song (IC)
Cortheon leaves, and Rhyessa probes Bryan's feelings on certain matters with song in the Fuddled Forgoil.

Midwinter Festival: Council of Clans (IC)
A Clan Council takes place at the close of the Midwinter Festival. Items under discussion include sharing of responsibility at Iolair, and proposed trips to Bree, the northlands and the Gap - but far more entertaining is the squabbling revealed within the Bear clan. Amidst all this, the proclamation of a new Stag Chieftain goes almost unnoticed.

Kierkgard's Wind and Wail (IC)
Barseg of Bear and Linnea of Stag meet in the Cobbled Square on a blustery midmorning. Things start off well, but seem to end in another manner.

Festival opening: a blessing and a gift (IC)
As the longest night draws to an end, Dunlendings gather beneath Freca's proud effigy to hear Kiern's blessing, and to kindle the torch-flame that will be carried back to every hearth in a dispersal signalling the start of the Midwinter Festival. Afterwards the mysterious Miri has a gift for someone.

Midwinter Bardic Festivities (IC)
Dunland's Midwinter Festivities find the bard Elrabin hosting a bardic event in the Fuddled Forgoil in Kierkgard Dun. Many songs and responses are given, some of joy and others of sadness.

A Drink too Many (IC)
A late night filled with gusts of wind a soaking drizzle usher Dunlending into the Taverns. The result is a late night full of talking and drinking.

Northern patrol: The road home (IC)
The Dunlendings begin their long journey home with two injured men in the party, necessitating many halts for rest.

Northern patrol: Starlight skirmish at the Sirannon (IC)
The Dunlending Marshall Devlan encounters a pair of Morian scouts, and a skirmish ensues that draws in others on both sides.

Northern patrol: Ruins in the rain (IC)
The Dunlendings' northern patrol 'discovers' some ancient and broken ruins, and halts to investigate.

Northern patrol: Ink (IC)
Whilst the journey is halted by snow, a few of the Dunlendings converse and the subject of record-keeping is brought up.

A time to mourn (IC)
To all things a season ... a trio of Hawk led by the long-absent Shaneon arrive at Mathain, bearing a body identified as that of I'racil, the former leader of this proud and primitive folk. The news of his demise is received differently by each of those present - while the Hawk are given time to mourn, talk amongst the Bear onlookers to more prosaic matters. Yet perhaps even they are not unmoved by the loss.

Persistence pays off (IC)
A steep-sided valley in Dunland's northern mountains is the setting for an encounter that starts with wary suspicion and ends with Themos agreeing to join the Bear clan's militia.

Of herbs and Hawk (IC)
The healer Korrina is a late-night visitor to Mathain, and Barseg seizes the opportunity to ask her advice about a recurring problem in the Keep

The hunter's report (IC)
Themos brings word of his encounter with the Great Eagle back to Barseg at Mathain.

Themos takes a tumble (IC)
Bear hunter and Bear militia leader meet in the Caerdh highlands, whilst Themos is tracking the 'stealer of livestock'

It's A Bird! It's a Snack! (IC)
A woman of Stag and a hunter of Bear converge on the grove where the eagle Ramafaroth feeds, and words are spoken in the little-used tongue of Westron.

Nice weather for hunting? (IC)
The Caerdh highlands are enveloped in drizzle as a chance encounter takes place at the old ridge-top shrine

Pulling no punches (IC)
A short and sharp barehanded sparring session takes place in the Field of Freca

Many searches (IC)
Early-morning wanderers seeking various things converge on the Field of Freca

Travellers on the Road (IC)
Two travellers on horseback are startled by a nearby hunter

Many searches (IC)
Wanderers seeking various things converge on the Field of Freca

A training request (IC)
Khidyr interrupts a session of weapons practice to make a different kind of training request

Chieftain's orders (IC)
Barseg asks his Chieftain for orders - only to find they're not to his liking

Similarity and difference (IC)
Early risers converse at Kierkgard's main gates

The tables are turned (IC)
The Dunlendings mount a daytime attack on the Morian camp.

Word of a Search (IC)
Cortheon and Linnea meet within the Staggering Hunter Alehouse within Forthunn and discuss Phelan and the implications his dissapearance is having on the Stag Clan.

Stag Rumors (Repost - Fixed) (IC)
The Stag bard/advisor, Elrabin, finds himself in a conversation with the the Stag messenger, Linnea. In turn, much news is passed between the two as well as several large rumors.

Temple Talk (IC)
A Bear clansman meets a Stag clanswomen in the Temple Square of Kierkgard. Their following talk is a pleasant one, revealing several interesting facts.

Casual Chitchat (IC)
The Stag bard Elrabin finds time to chat with Linnea between his entertaining in the Fuddled Forgoil.

Message Relay (IC)
Three Dunlending meet in the Stout Keg outside Keirkgard in the Old Village and share messages on Dunland's current political affairs.

Two Cow Omen (IC)
A dreary morning heifer raid leads to what most Dunlending interpret as an omen from Kiern.

Of Wool and Talons (IC)
In which two of Dunland's sheep come out the losers in a battle between them and the great Eagles of the North.

Terror in the skies (IC)
The drowsing goatherd Gullen awakens to a nightmare as his precious flock bears the brunt of avian hunger

Responsibilities (IC)
Barseg discusses Ningloria's new responsibilities, Korrina reminds Devlan of his old ones, and Khidyr ... sulks?

An agreement finalized (IC)
Wulf Second and Bear stonemason meet in the Field of Freca to finalize an earlier agreement

Bed and Breakfast (IC)
A late night event gives the Stag Chieftain a start and more to deal with in the morning as whispering gossip spreads like wildfire.

Cold Discourse (IC)
Three makes company on an evening at the Stag Keep, and a bit of odd interaction for those involved.

Stout Keg Surprise (IC)
Several Stag clansmen and women meet in the Stout Keg in the Old City outside Kierkgard Dun.

Mathain matters (IC)
The Bear lodging-house is busy as ever - tonight the presence of the Chieftain provides an opportune moment to discuss plans for Mathain. Stilicon and his young sister Thelia find themselves pushed into a new role ...

A productive meeting (IC)
Bear clansfolk gather in their lodging-house to discuss the clan's current troubles - and Stilicon outlines his strategy to improve Bear's 'productivity' ... seems Barseg's been working on that issue already

Unresolved issues (IC)
On a quiet evening in Mathain, the Stag Chieftain discusses clan matters with a Bear spokesman, but neither can offer concessions the other values

Spring Evening (IC)
A short meeting of three Dunlending occurs on a spring evening in the Field of Frecca

Inspecting the evidence (IC)
As Cortheon returns to the site of the raided farmstead near the Old Village, he finds that someone else had the same idea.

Pulling arrows (IC)
In the aftermath of an Orcish attack, healers tend the injured Marshall, while Barseg turns his attention to the arrow-struck Ningloria

Blood and arrows (IC)
With battle still raging outside, those within Mathain Keep tend the wounded - and Ningloria gets plenty of practise in pulling out arrows.

Assault on Mathain Keep! (IC)
A Morian assault on Mathain Keep is foiled - not by the humans strength of arms, though few could doubt the Dunlendings' bravery, but by Orcish infighting.

Invasion of the northlands! (IC)
A Dunlending scouting encampment in the foothills north of Mathain comes under attack from the forerunners of the Orcish horde.

Visiting the scene of the crime (IC)
The Guardian Cortheon encounters the Bear patrol leader Barseg at the raided farm, which is now guarded on Cortheon's orders

News of another raid (IC)
Several Dunlendings meet in the Old Village, just a couple of days after a raid on a nearby farm

A deal is made (IC)
Iolair Keep is an appropriate setting for an agreement between Wulf and Bear leaders

Working out some aggression (IC)
A difference of views between two Bears eventually leads to an altercation, and both men earn a few bruises.

Entry to Iolair - at a price (IC)
Iolair is once more open to Bear travellers - those who can afford it, at least - and a snowy afternoon sees a meeting of Bear and Wulf

First blood? (IC)
A sparring session outside Creatrach Keep turns a little more violent than expected

Testing a skill (IC)
Ningloria's ability with a bow is put to the test.

A Morning's Discussion (IC)
An early morning conversation in which some important information is relayed to Phelan by his brother, Bryan.

A Winter Night's Order (IC)
Phelan, Cortheon and Borric discuss the mystery surrounding Corriana Greggor's death and his orders concerning further investigation into the matter.

Evening Raid (IC)
Horses are liberated from the Wulf Clan by unknown raiders.

Morning's Wave and Dew (IC)
A Stag and the Marshall of Crebain meet in the Field of Freca and start a friendly spar, will it remain that way?

Tracks in the snow (IC)
As the clouds gather overhead, it is the ground that garners the attention of Wulf marshall and Bear patrol leader.

Polar Bear? (IC)
Noon on a bitter winters day sees a couple of the patrolmen return to the Bear camp - and a new arrival so snow-bedecked that it's no wonder he's not recognized at first.

Friendship Snowball (IC)
Korrina and her two children are met by pleasant Stag messenger who seems to find them enjoyable.

Words on the border (IC)
An afternoon hunt brings the Wulf Marshall to the Caerdh border, and words are exchanged between men on opposing sides.

Three Stag and a Wulf (IC)
A talk ensues between allies about the current state of negotiations and touches various other interesting topics.

Simple Talk (IC)
The Stag Chieftain, Phelan, engages in some casual talk with one of his messengers, Linnea.

Conversation in Creatrach (IC)
On a snowy day, two Dunlendings take refuge in the Grinning Grizzly and exchange information.

A reunion in Redvyrne (IC)
A passing acquaintance is renewed - and the Marshall seems eager to be rather familiar

An axe for mending (IC)
On a cold winters day in Iolair, three Wulf clanfolk meet to discuss troubling rumours and conduct business with the smith

Council of Clans (IC)
At the annual Council of Clans, a new alliance is made and old wounds are reopened.

Creatrach Wind (IC)
A conflict between a Stag messenger's guard and a Bear stonemason escalates and ends with the messenger having a moment to properly give word of the message.

An Evening in Iolair (IC)
The Marshall of Crebain invites those of a Stag messenger party for some nourishment and news.

Ill Tidings on the Old South Road (IC)
Elrabin the Bard brings bad news to the Stag Chieftain and his men on the Old South Road.

Fealty and Heritage (IC)
Gadwhar, a merchant of Stag, reveals a family secret to his Chieftain. Fealty is sworn and received.

A Night of Negotiations (IC)
Korrina and Phelan continue negotiations between Wulf and Stag begun at the clan meeting in Kierkgard.

A Night on the Road (IC)
Bryan, Linnea and members of their escort find shelter on the Old South Road for the night.

Talk of a Future Chieftain (IC)
Gadwhar and Cortheon talk about the status of their Clan.

Oxen Carts and Goods (IC)
Untold riches are brought into Kierkgard Dun. Who will the merchant's trust to house them?

Preparations and Messages (IC)
Linnea, Messenger of the Stag Clan, receives her first armor and weapon from the hands of the Chieftain. She and Elrabin, Bard of the Stag, are given instructions to carry messages to other clans on Phelan's behalf.

The Hard Winter (IC)
Two merchants discuss the current state of Dunland and other philosophical ideas.

Bartering for a Prayer (IC)
The Bear Chieftain, Banedil, and Gadwhar barter for two unique items.

A clue is given (IC)
A meeting between the new Stag Chieftain and one of his Commanders, Cortheon, leads to more than anyone expects and ends with a few angry outbursts.

Victory at Dawn (IC)
A group of dunlending scouts are ambushed by the orcs - but this time, things won't work so fine for the orcs as a patrol of some riders join the skirmish as well to support their kinsmen. At the end, the beasts will retreat... There's some kind of justice, it seems ;)

Plans... and bad news (IC)
A wounded Cortheon (and his mug of ale) tries to escape to Korrina's vigilance - and fails as he is caught by a bard on duty as healer. But the lady Crebain and Aylean look more interested to draw a plan to remove the orcs from the land and drive them back to the Gap. At the end, news from both, Rohan and the northern borders of Redvyrne are exchanged... for Aylean's distress.

Rescue ... at a price (IC)
The Crebain Marshall Devlan is held prisoner by the Isen orcs. As Ugluk leads the bulk of his forces away from camp, a daring plan to rescue the prisoner is put into action.

Devlan is lost (IC)
In the aftermath of the battle, wounds are treated and the loss of a comrade faced.

Orcs from the south! (IC)
A small Dunlending patrol disturbs an Orcish camp, and bloodshed ensues.

Night in the garden: a ghost or a madwoman? (IC)
On a fine summer's evening, the peaceful garden in the Keep of the Chieftains attracts several wanderers

Speculations on the 'curse' (IC)
Mid-morning in the old Temple Quarter, two Bear workers pause in their labour to discuss the Herald Cortheon's collapse in this very spot.

Of breaking bones and finding bones (IC)
A rather ..odd.. conversation takes place by the Bear Gate, touching on topics as diverse as how to damage an opponent without 'shedding blood' - and whether the Temple Court could be cursed.

To build or to pull down? (IC)
Plans for the Bear lodging house are discussed, amidst the mess of the partly cleared Temple Courtyard.

Wrestling rocks (IC)
Stilicon takes his daily exercise - which seems to consist of tossing rocks - with a brief interlude to face a human sparring partner.

Stranger from the South! (IC)
A lone horseman, tall beyond ken and uncannily fair of face, comes riding from the Southlands, much to the consternation of those in Crebain Keep.

A game of ba' (IC)
A youngster's ball game in the Residential Quarter gives Stilicon an idea: he decides to demonstrate tactics with Korrina as the unwilling (and rather less-than-round) 'ball'.

Brewing in Crebain (IC)
Early morning in Crebain Keep's courtyard: a discussion on how to craft a barrel ... and suddenly flaring tempers.

Part II: Bardic Circle 3027 (IC)
The ears of those gathered for an evening of song and dance at Dunland's Fall Festival are entertained with the words of an (obviously) amateur poet.

Forgoil plot resolved (IC)
The question of which of Petro and Cecilia is innocent leads to a battle of words between two clans - then the Guardian Cortheon arrives to determine the truth of the matter.

Flying leeks...and poison (IC)
A slip on an icy patch for Rosemary exposes Wilbert's pathological dislike of leeks...and a pleasant trade interaction between Korrina and Breewoman is ended by a very ill Devlan...

A Forgoil Plot? (IC)
The new barmaid of the Stout Keg does not appreciate rude comments. Something Nirhin will learn eventually, as his words cause an interesting event...

Forgoil's Dagger (IC)
A Breewoman's supposed attempt on a Dunlending's life turns into a messy situation.

Sneezes and hobbit-children (IC)
On a cold snowy morning a sneezing Barseg meets Eilara accompanied by a playful hound, and Breelander rumours regarding Eilara and wolves are laid to rest (followup to 'The woman thinks she's a wolf?' in the Breefolk section)

Crossing the Greyflood (IC)
The Dunlending caravan fords the Greyflood with little damage save to one man's pride

Of clans and outcasts (IC)
The Dunlending caravan pauses on the Old South Road near Forthunn for long enough to encounter a local - or maybe not?

Wrestling or wrangling (IC)
Folk are gathered to watch the wrestling - alas, Stilicon's attempt to introduce two new contestants doesn't quite go according to plan

Fall festival: Song and Dance (IC)
On a snowy afternoon, several Dunlendings gather to listen to the bards perform

A farm burned, a price paid (IC)
A Dunlending raiding party pay in blood for their burning of a Forgoil farm

The Path through the Gap (IC)
Led by the one-eyed preacher Terren, those following the Path of Blood meet with their first resistance on disputed soil

A tale from the past (IC)
While the Dunlending army awaits the order to march, Traek tells the tale of his first meeting with the Forgoil, many years back ...

Wulf hound (IC)
Visitors to the Dark Wood encounter the huge wolfhound Craidh and his owner.

Wulf's ring changes hands (IC)
The jeweller Torran receives two customers - one with a very odd request regarding a silver ring set with a green gem.

Spilt whisky (IC)
Under I'racil's supervision the Hawk load their wagons for a trip north, while Barseg and Eilara look on

Opening Festivites: Fall Festival (IC)
Opening Festivities at Dunland\'s Fall Festival brings many together in friendship. A secret conversation, plenty of food: a pleasant evening in general.

Northern Forgoil (IC)
Blond haired strangers in northern Dunland draw suspicious Dunlendings, and a scuffle ensues, interupted by the return of the Herald of the Guardian\'s return to Stag Lands.

Ironcrow\'s Busy Morning (IC)
Talk of the improving health of Stag Chieftain Broc, and a bet between Aearwen and Fearghal is interupted by the arrival of a suspicious character.

Blood on the Ettendales (IC)
Following an encounter with another bandit in the barrow, Zar wounded is healed by Cailean.

Korrina gets one (IC)
On a windy evening, Korrina, Stilicon, Cortheon and one of his retainers meet in the infirmary of Kierkgard. Quiet even if sometimes heated discussion starts till the fire is truly lit.

Marusia taming (IC)
The hunter Karsten of Stag (alted by Stilicon) drags his last catch, Marusia (alted by Grimbeorn) to Forthunn.

The chase begfns ... (IC)
Fearghal, in response to a bet made with Aearwen, tries to convince the Wulf healer Korrina of his charms.

Canine distraction (IC)
Eilara and her dogs enter Kierkgard just as the final roof-beam for the new tavern is being placed

Parlour talk (IC)
An afternoon meeting in the Keg starts as a quiet reading lesson, but the conversation soon turns to more contentious topics

Breakfasting Stags (IC)
A lively breakfast-time conversation in the Keg (Do Dunlendings spend all their time talking of blood and fire?)

Juggling (IC)
A mid-morning meeting in the Old Village

Luncheon, language and lost chances (IC)
Lunchtime in the Stout Keg\'s parlour - talk of language, the past, and the right (or wrong?) way to join a clan

Exchange of property (IC)
Barseg encounters Cecilia outside the main gates, and tries to get his property back ... ending up with hers instead.

Bartering words (IC)
The foreign woman Aearwen, browsing in the Marketplace, finally finds some Dunlendings who speak the Westron

The witch\'s curse (IC)
Fearghal and Aearwen, out for a ride in the woods, come across a seemingly abandoned cottage ...

A tavern tended and a pocket picked ... (IC)
Barseg and Naed discuss a job offer, while Cecilia does what she is best at ...

A picnic in the grotto (IC)
A strange assortment of folk gather in one of the Temple grottoes, and indulge Aearwen in what\'s presumably some foreign custom of hers. \'Picnic\'?

An attempt to trade (IC)
Jarlik tries to sell weapons to Broc

Ring, unwanted? (IC)
Young Cecilia seems to have extraordinary trouble getting rid of the \'lucky ring\' she\'s acquired

Arrest and a job offer (IC)
Jarlik catches Cecilia the day after she stole from him.

Message for a mason (IC)
The young woman Nicci has a message to deliver, her attempts to do so witnessed by the Caomhnoir Cortheon Jarrett.

Hired labour (IC)
A well-kennt and long-absent face returns to Kierkgard and announces plans to rebuild his tavern.

While the metal is hot ... (IC)
Talk in Creatrach\'s alehouse turns to the rumoured return of the ex-Ceann Kedrik - and just what is Banedil going to do about it?

Meeting with the Ceann (IC)
A Wulf bard passes on the message to her Ceann that she has been waiting to deliver.

Traders in Lond Daer (IC)
A Dunlending caravan has come to Lond Daer to trade with the Corsair ship in port

Night meeting in Lond Daer (IC)
Dunlending and Haradrim visitors meet by chance down by the wharves on an autumn night.

A theif is caught! (IC)
The young thief Cecilia tries one trick too many ...

Calling bluff (IC)
On the edge of the Wulf camp, apprentice bard and smith discuss certain matters of loyalty ...

Bear Intruder (IC)
A young Bear warrior makes the mistake of wandering into the Wulf camp unannounced

Council of the Clans (IC)
The annual meeting of Clans, and the discussion of Iolair\'s fate

Sentence is passed (IC)
At a new year\'s start, the Wulf Coyrlagh delivers her clan\'s verdict to their Iolairan \'guest\'

Strangers in the city (IC)
A group of merchants new-come to Kierkgard stop by the Wulf work camp

Wedding of a Bear Ceann (IC)
An oasis of peace amidst the storm that rages in Dunland, as the Bear Ceann Banedil Alden-Guyger marries Corona, formerly of Wulf in a ceremony performed by their friend the bard Elrabin.

Talk of curved daggers (IC)
The Bear smith Stilicon visits Rhyessa to see if they can shed light on something they have in common.

A prophet speaks? (IC)
On the night before the Fall Festival starts, those out for a late-evening stroll witness the arrival of the Hawk I\'racil, who is as charming and smooth-talking as ever.

Bardic Circle, Fall 3026 (IC)
An evening of song during Dunland\'s Fall Festival.

A visitor for the \'guest\' (IC)
The Iolairan prisoner and Wulf bard find a moment to discuss something other than the current conflict.

A wash (IC)
Various early-morning meetings in the Wulf camp.

A cautionary tale (IC)
The bard Aylean decides to regale Barseg with a story - something that doesn\'t go down too well.

Pushover (IC)
How to be a walkover in one easy lesson.

An apology (IC)
Barseg admits to Broc that he was wrong about the Stag\'s attitude to Kierkgard, and the two men come to terms.

Response to the Wulf message (IC)
Aylean brings Barseg the Wulf\'s response to his message, and the mason is hard-pressed to answer with anything but insults - especially when Aylean\'s sharp tongue makes itself felt.

A time to yield ... (IC)
Iolair\'s gates open and a group of Stag traders request passage south - while Iolair\'s acting leader has a rather different request

Past, present (IC)
Aylean and Barseg discuss Kierkgard and clan - a subject painful to Barseg. Luckily Gyrla is around to distract him from it.

Past, present (IC)
Aylean and Barseg discuss Kierkgard and clan - a subject painful to Barseg. Luckily Gyrla is around to distract him from it.

Visitor to Iolair Keep (IC)
The apprentice bard Aylean visits Iolair Keep, and immediately starts asking questions - regarding just about everything under the sun.

Cracks and flaws (IC)
While Adarion speaks to Gyrla about repairing his strange-looking sword, the trader of Orcish weapons Godon is driven from Iolair\'s gates by Barseg\'s orders. Another, more poignant, eviction follows.

Cub and fawn (IC)
The Stag Ceann Broc and the mason of Iolair Barseg exchange a few harsh words regarding the \'holy city\' of Kierkgard.

Wulf at the gates (IC)
The Wulf encampment that has set up before Iolair\'s gates finds those gates firmly closed. And perhaps Barseg should make a little more effort to find out who he\'s speaking to?

A message (IC)
Barseg asks the Wulf bard Aylean to take a message to her Ceann, since his own attempts to speak to the Wulf have failed.

Challenge in Creatrach, part II (IC)
The Bear Ceann Banedil and the Laoch Briac duel.

Fracas in the Marketplace (IC)
A smooth-talking merchant selling a motley array of old weapons precipitates a challenge between Adarion and Corona.

A dawn spar and a spurious merchant (IC)
The early risers in Iolair Keep witness first a light-hearted sparring session and then the arrival of the eager merchant Godon.

Whose border is it anyway? (IC)
A group of Wulf travellers meet a lone stranger near the borders of Redvyrne.

Negotiations (IC)
A cart from Iolair arrives in Redvyrne, Korrina and her fretful baby seem to unnerve one of the workers ... and the leader of the Iolair group has some quiet words with the Wulf Coyrlagh.

Lunch in the Old Village (IC)
Cortheon and Thrum\'s quiet lunch is disturbed as a Bree merchant interupts a business deal with Edgan all over apples.

Ambush at the waterfall (IC)
Out to bath with Lanya at the waterfall north of Cretrach, Stilicon is attacked by a unknown man and rescued by Corona and Wellun

Healing after the ambush (IC)
After receiving an arrow in the shoulder during the previous log, Stilicon is healed by Lanya back from her wandering in the woods

Challenge in Creatrach (IC)
One late night in Creatrach Keep, a Bear Laoch takes his insults of his Ceann\'s woman a little too far.

Breakfast in the Keg (IC)
A busy morning in the Stout Keg. Conversation soon turns to clan, and the Bear smith Stilicon tries some recruiting

Ceannship contest (IC)
The new Bear clan leader is to be chosen by a contest of strength - the Fian and hunter Banedil and the smith Stilicon compete for the honour

Terren & Bran Debate (IC)
A brief philisophical discussion.

Sickness spreads in Dunland (IC)
A party of travellers passing through the keep on the Old South Road find that the sickness afflicting many of the Orc-wounded has preceded them.

Wulf travellers visit the roadside keep (IC)
The Wulf traveller Eilara passes the keep on the Old South Road, and after a brief exchange is invited to bring her party within its walls.

Barriers (IC)
The Bear Fian Malcolm and his stoneworker Barseg discuss the progress made with the repairs, the Keep\'s name - and the things in which men put their faith.

Iolair\'s walls finished at last (IC)
With the outer walls of the newly-renamed Iolair keep completed at last, Malcolm orders his workers to take a well-earned break, and talks with Barseg about what the future may hold.

To travel or not to travel? (IC)
Barseg speaks with Eilara about the possibility of buying some hunting dogs, and the worrying silence from Wulf lands.

Talk of two Fians (IC)
A short, awkward exchange between the clanless stoneworker Barseg and the Wulf laoch Corona, now serving two different Bear Fians.

Plague in Forthunn! (IC)
On a wet and miserable night, two travellers arrive in Forthunn, only for one, a young healeress, to collapse scant minutes later. But she is not the first to bring the plague to Forthunn ...

The priestess and the healer (IC)
Kiern\'s loremistress Alaina pays a visit to Forthunn\'s healing houses, and her attention is caught by the ravings of one particular patient.

Crime and Punishment (IC)
The Bear hunter Banedil receives ten lashings for kidnapping Korrina, a Wulf healer.

Skirmish at Mathain Keep (IC)
The Dunlendings continue work on the defences at Mathain Keep, watched by a band of Orcish spies ... until an over-eager Orcish scout gives the game away and a skirmish ensues.

Blades, blood and a bitter defeat (IC)
The Morian Orcs, angered by their recent defeat, return to the Dunland border to seek vengeance!

Tending the wounded (IC)
Within the courtyard of Mathain Keep, the Wulf healers treat some of those injured in the latest Orc attack.

Talk of Walls (IC)
Wherein Banedil and Elrabin catch up, and hear the rumor of Corran's Wall.

A drunken Derwydd (IC)
A late-night conversation is interrupted by the arrival of a rather befuddled Elrabin.

Herb lore (IC)
Korrina tests Eilbhinn's knowledge of herbs.

Aftermath of the fire (IC)
Some survivors of the fire that has devastated Kierkgard gather outside the ruined city as night falls, until a distraught Korrina leads them back through the rubble - on a fool's errand?

To read or not to read (IC)
Three of the Wulf clan women discuss the merits of literacy - though one of them may have other things on her mind, going by her dishevelled appearance.

A visit and a favour (IC)
The ailing Korrina receives two visitors, but when she falls asleep it turns out Eilbhinn has reason of her own to seek out Rhyessa.

Indecent proposal? (IC)
The Hawk tracker I'racil makes an offer to the passing Eilbhinn, who doesn't seem too happy about it

Madman or prophet? (IC)
The hunter Terren delivers a warning to the folk of Kierkgard.

A wedding and a coronation (IC)
The marriage of Searlas, Dunland's Ard-Righ elect, to the Wulf healer Korrina, followed by Searlas' coronation.

Trial or travesty? (IC)
The priest-killer Traek is put on trial - but the focus soon shifts and accusations of a rather different sort fly.

Divining Kiern's will (IC)
The charismatic leader of the Hill Father cult and the Master Judicator begin a discussion on the nature of their god.

Racollum confronts Elrabin (IC)
Racollum and Elrabin meet at the newly constructed, Drunken Fian.

Bandit skirmish (IC)
After months of seige, the bandits holed up in Tharbad make a desperate break for freedom.

Bardic Circle (IC)
The autumn festival is brought to a close with an evening of shared song and music.

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