All Good Things... (IC)
One a rainy night in Esagroth, Girion Palace is visited by a cloaked stranger. But the identity of this hooded man is soon revealed, and a long awaited (and well earned) reward is at last received...
An Arresting Evening (IC)
As some miscreants create trouble in the Fiery Flagon, they soon realise their mistake as they are dealt with by a wilful soldier and the locals...
Halt! (IC)
As Aelfwynn makes her way through the Underdecks of Laketown, she attracts the attention of a cloaked figure. Which begs the question: Which of the two is more suspicious?
Rescue at last! (IC)
As morning breaks outside the closed doors of the Fishtale Inn, Dalur the dwarf appears to be on a mission. As he manages to gain entry to the tavern, perhaps answers to the questions gripping most of Rhovanion may at last be found...
Sacks and Secrets (IC)
A night in the Gamers' Den turns out to hold more surprises than usual for Gimli. As he watches, a most intriguing and suspicious series of events unfolds involving the folk of Esgaroth. Could it be related to the recent uproar?
House Arrest (IC)
Insults, accusations, and political maneuvering lead to a conflict between the nobles of Girion and Arathmor - which in turn has interesting consequences for the Arathmors.
Almost an escape... (IC)
As Gelbard and Aewidhrin share their dismal confinement, they are not so forlorn as to attempt an escape from their captors. Will they get away, or have the bandits who hold them prepared for such measures?
Ambush! (IC)
As a dwarven caravan makes its way towards Esgraoth from the south, they come across an unexpected, and quite elven figure. But this is not the only surprise in store for them on this day in the Dale-lands, for lying in wait are a party of bandits; ready to spring a trap.
Out of the Fishbarrel into the Forest (IC)
The Outlaw King smuggles young Devitt past the City Guard, hidden in a barrel of rotten fish. Why so much trouble for one urchin?
Afoul of the Law (IC)
What starts as a simple quest for information turns into a flight from the guard.
Of Jewels and Choices (IC)
Devitt, a lad from the sticks, has come to Laketown hoping for service with a noble house. But his fate begins to spin in a very different direction.
Hysterics, feathers and a cold heart (IC)
A young woman finds herself accused without any reason, by a captain everyone knows and loves. That is not by far the only thing happening on this lovely spring afternoon.
Shipmaster (IC)
The ship Wyldan has been building, is almost finished but over the young shipmaster's head, dark clouds are gathering. Can friends help, maybe?
Blood among the trees. (IC)
As a party of Barding soldiers attempt to investigate the strange blockade that has been set upon the Olf Forest Road, they find that things may much worse than expected...
A Profitable Meeting (IC)
A shopkeeper meets visitors from the woods during the Taste of Dale Festival and talks business with one of them while entertaining both in the Fiery Flagon.
Meeting in the Rain (IC)
Gavving notices the newest member of the Karath house poorly dressed for the rain.
Of Flowers, Dance and Ships (IC)
When a soldier, shipmaster and a healer meet, they speak of all kinds of things. This meeting took place during the Taste of Dale festival in Laketown.
Messenger is sent (IC)
Lord Karath sends one of his men to the Anduin Village to invite their neighbours to an upcoming Taste of Dale festival. A young man recently having arrived to Laketown, witnesses it.
Leaving Iach Celduin (IC)
After a failed ambush(those being ambushed never appeared!), the Royal Wardens and the Guardsmen of Esgaroth start back for Laketown, leaving behind a small town of Iach Celduin.
Isibel and Nicanor Seal the Deal (IC)
This RP just involves Nicanor brokering a deal to sell a vase to Isibel's father.
A Visit To Taurdain (IC)
Riordan stops by in search of a weaver and ends up giving Isibel some food for thought.
Party of Two (IC)
While taking a break from a Yule party, the Taurdain Isibel chances to cross paths with Wyldan.
Return to Laketown (IC)
A cool winter morning sees the return of a merchant to Laketown, where he immediately meets two of the city's most eligible bachelorettes.
Festival Planning (IC)
Finally! Isibel and Riordan have a successful meeting to discuss plans for the festival that was suggested by the Karath Lord. That it dissolves into fodder for gossip is inevitable.
Revelations (IC)
A meeting between Riordan and Isibel that never really happens turns into a conversation that holds some news for Ennedlorion of Mirkwood.
Meetings and Homecomings (IC)
A quiet morning in the Market Square is brightened by the return of the Guardsmen of Esgaroth.
Talks in the Tower (IC)
As Halwinder is visited by Gelbard, it seems they have a few things to discuss, and little time to waste.
Means to an end (IC)
Refson, detained perhaps unfairly at the will of Lord Gelbard, is at last given an explanation for his unusual confinement. Though the reason may not be to his liking...
Old Friends, New Challenges (IC)
When Lord Gelbard of Girion makes a visit to the Lonely Mountain, he is greeted by an old ally. But, it is soon clear that the Barding nobleman is here on no mere social call. News and tidings are shared that may have a drastic effect on the land...
Secret meetings (IC)
Riordan meets with the young guardsman Glenn, to question and warn him as well as to recruit him to the battle with the outlaws ravishing Esgaroth.
Dwarves Arrive to the Autumn Festival (IC)
Upon entering the Laketown, the dwarves of Erebor are rather unpleasantly surprised by the demand of the guards to leave behind their weapons.
Always alert (IC)
The Royal Warden Riordan checks upon the work of Lieutenant of the Guardsmen, Reef.
Upon the Bridge (IC)
Two officers of law meet upon the Esgaroth Bridge. What resaults of this, is a bit suspicious..
Halwinder and Nerin get Hitched (IC)
After a very long courtship, Halwinder of the House of Girion and Nerin of the House of Karath, finally decided to get married.
Demons of a Warden (IC)
A grim day it is indeed for the Royal Wardens, the elite light cavalry of the armies of King Brand. Iarlan, second in command after High Warden Mica himself, retires from service. Though not a shock due to the steep spiral of negativism the weary man had wandered into after the horrors witnessed in Mirkwood fours years past, it always pains a man to let a friend go. . .
Demons of a Warden (IC)
A grim day it is indeed for the Royal Wardens, the elite light cavalry of the armies of King Brand. Iarlan, second in command after High Warden Mica himself, retires from service. Though not a shock due to the steep spiral of negativism the weary man had wandered into after the horrors witnessed in Mirkwood fours years past, it always pains a man to let a friend go. . .
Taurdains and Arathmors (IC)
Lord Gyllene and Lady Ellinor Taurdain brood over the insults dealt to their House by the Arathmors and, in particular, Lord Duartr Arathmor, on a stormy morning.
An Unexpected Picnic (IC)
A quiet morning in the camp of the Dale forces visiting Anduin Vale begins with porridge and becomes a veritable feast, courtesy of the local Beornings.
Ladies Who Lunch (IC)
A baker and a noble. Who ever thought that such a combination would eat together? The Lady Krinan and baker Trine cause waves of gossip as they do so.
Good Fortunes at the Gates (IC)
The seamstress Saesna walks onto the Gate to find a job waiting for her, and an old memory...
Convention Madness! (IC)
While Elendor is down, some Elendorites take refuge on another MUSH. evin, a scientist, has managed to create the ultimate Tolkien-geek's dream: a machine that transports the inhabitants of Middle-Earth into the midst of their greatest fans. What will result from the collision between the Third Age and the Twenty-first Century? Read on to find out!
Charity to a Vagabond (IC)
A brother and sister (Warrel and Trine) meet in the Fiery Flagon and share their meal with a vagabond (Siegfried).
Meeting in the Crossroads (IC)
Making plans in the Crossroads
Arrival in Beorn (IC)
Camped not too far from town, Calh comes to greet the Dale-Landers
Entertainment on the Docks (IC)
Early morning, and Marin is hassling Furwel and Siegfried on the docks of Esgaroth, and Rhylla finds it rather entertaining
Entertainment on the Docks (IC)
Early morning, and Marin is hassling Furwel and Siegfried on the docks of Esgaroth, and Rhylla finds it rather entertaining.
Of Wargs, Women, Whittling, and Wraiths (IC)
Perenald and Ergal discuss their purposes, and a tearful Magdel makes an appearence.
A Noble Camp (IC)
Traveling on their way to Beorning, the Dale folk meet and greet--some come from sturdy noble backgrounds, and other from more curious ones.
A Shipwoman's Tale (IC)
Jherinor and Captain Valka meet at the Fiery Flagon, and after a bit of coaxing, the wanderer gets the inside story on the mysteries of Valka's most recent voyage.
Wolf in disguise (IC)
Reef runs into Lady Arndis of Arathmor, during a dim night at the docks. The eery black consumed their figures, as the conversation talked of dogs and wolves, and protection from certain canines.
A Change of Guard (IC)
As night turns into day, sergeant Reef steps upon the docks to relieve Marin, also sergeant of Esgaroth's finest. An intriguing conversation between both officers of the law is what follows.
Intimidating little girls (IC)
Reef, sergeant of Esgaroth's proud guard, spots a rather dark-skinned -- and as such, by default suspicious -- lass in the busy streets of Laketown. Promptly, he moves in to investigate. . .
Healed and Broken (IC)
Nerin has finally declared Saesna healed enough to leave Healer Hall. Just as she relaxes, celebrating her freedom, Duartr enters the hall. He refers to an agreement made, and begins to describe the precice details of their arrangement. Saesna is horrified to realize that this is not the deal she thought she had made, but that it is too late to retreat.
Achas and Duartr - Shipping (IC)
At the Docks
Dark Dealings (IC)
Three men meet under guise in a hidden locale in Esgaroth. Their topics ultimately lead to thievery, blackmail, and assassination!
An Attempted Assassination (IC)
In the dead of night, an assassin attempts to end the life of Lord Gyllene Taurdain, and comes mighty close to succeeding.
She holds her own knife... (IC)
The bad man attacks Rhylla..
Does she fend him off? Does she get injured? Read more to find out!
Slam That Door! (IC)
The occupants of the healer's hall learn the valuable lesson of why we should never slam doors.
A better class of human? (IC)
In a late-night meeting in the Market Square, the foreigner Cirenin expounds her views on humanity.
Chaos in the Crafthall (IC)
Someone manages to knock over Wendelas's table of silverwares. And of course Herrel had nothing to do with it
Kierstyn gets a free bath (IC)
Unlucky Kierstyn, out on an errand at the Docks one fine sunny morning, is the recipient of an unwanted bucket of water.
Collision in the Marketplace (IC)
Gyllene, out for a stroll in the Marketplace, encounters an unexpected obstacle. Various bystanders come to his aid
Jeorlin Captured (IC)
Jeorlin's group of bandits is caught in the Wilderland around Lake-town by Gyllene, Erwin and Rhea (as well as some NPCs).
Stories in Dale (IC)
Three Taurdains, Gyllene, Ellinor and Litquen meet in the Fiery Flagon and exchange stories and such.
A glimmer of hope (IC)
Having been approached by a travelling elf from Imladris but a few days before, Lord Gelbard comes across a companion of this elf, and new details are brought to light. Perhaps the Shadow may yet be defeated...
Much Dancing and Many Surprises (IC)
The Autumn festival continues with more song and dance.
Insights (IC)
A casual encounter between a certain Guardsman and the daughter of the Lord of Arathmor, as each gains some insight on the other.
March of the Northern Armies (IC)
The hour is dire, for the threat in Mirkwood grows. Resolute, the armies of the North - the combined forces of Dwarves and Northmen - are assembled, and the long march is begun. Off to doom, or victory?
An Ally Gained (IC)
With a certain indignant, winged visitor circling above Laketown, a crowd is gathered in the Market Square. Soon though, to the horror of most, the creature plunges down into the Market Pool, raiding a pile of fish. Several approach to investigate, and the conversation takes an unexpected turn...
The Lord is Furious... (IC)
Ardanach reports back to Armoor and deliveries him Dain's message. But she accidentally names "Lord" to Tanin... and tells the Arathmor a couple of things. Too bad. Lesson of the day: Armoor has a temper.
Dain's response to Arathmor House (IC)
After to read Armoor's letter, Dain summons Ardanach to question her about what happens in Arathmor's House and to know more of the possible plot against the Lord Arathmor.
On mission (IC)
As Ardanach leaves Esgaroth and heads to Erebor seeking for Dain, she mets the dwarvish camps. Braldor, one of Dain's counsellors, welcomes her and she after to give him Armoor's letter, ask for an audience.
A meeting and a Departure (IC)
Young Ardanach informs the Lord Armoor of Tanin's odd... words and deeds. Eventually, the lady is promoted and sent to delivery a message and to ask for the help of Dain King.
A Bright Future? (IC)
Having failed to remove the evil threat from Sarn Gorowing, the leaders of the Free Peoples Alliance retire to Esgaroth to discuss the way forwards, with pleasing results...
Brief meeting with the Lord (IC)
The Lord Armoor Arathmor is not glad with Lord Tanin's return...
A very busy evening (IC)
What happens when some Arathmors and some Taurdain meet an evening at the Fiery Flagon, but to plot? If Tanin is there as well as one of his friends from Emyn Engrin, whatever will happen, yes.
Battered Homecoming (IC)
The healers of Esgaroth have their hands full with the influx of dwarven and human wounded from the war. Mica Sigvald, a Royal Warden of Dale, tries to see to his men, but a healer forces him to continue his own recovery before he tries to see to them.
A Not-So Sneaky Return (IC)
Lady Jadrine, former Steward of Arathmor, attempts to sneak into Esgaroth when she bumps into the bard Branch.
To Where Now Do We Turn? (IC)
With the valiant dwarves having repelled a vicious attack by the orcs, spirits are high, but as the leaders of the Men and Dwarves meet, it would seem there is much to dicuss as to the way forward.
Feeling the Strain (IC)
After their failed assault on Sarn Goriwing, the Free Peoples have retreated to their original camp, beaten but not broken. However, there seems much to say...
Spiders in the Inn (IC)
Freya hits Gyllene Taurdain with a series of abusive and emotional rants, whilst Rhea and Idanai get to know each other a little better... Olithar returns from the war on Mirkwood, and is promptly rushed to the Halls of Healing, leaving Gyllene to have a rather interesting discussion with the barkeep, Thayik.
The Enemy Strikes Back. (IC)
Having finally found the hidden fortress of Sarn Goriwing, deep in the dark Mirkwood, the Alliance of the Free Peoples make their first assault. However, they are in for more than they bargained for...
Son of a Hero (IC)
Scyld and Idanai engage in heated combat training which several of the townsfolk come to watch, where Millardor learns of his true lineage that has been kept a secret from him his whole life.
Early Morning Embraces (IC)
A, what is meant to be, challenge escalates into a heated moment between Lady Krinan and Millardor, creating a scene to be talked of for a long while.
The Sun sets on Finney (IC)
As Lord Gelbard and his Royal Wardens continue South, they reach the small town of Finney, where they are met with unexpected dangers. The day does not go well at all...
Taking A Gamble With Beornings (IC)
Some Dale-landers run afoul of some visiting Beornings, who have not started their stay in Lake-town under the most auspicious circumstances.
A Breakfast Brawl (IC)
In the Fiery Flagon, the Beornings gather for not breakfast... but ale and mead. Tempers clash, thoughtless words spoken, and things get a little more than slightly out of hand before the end of the morning.
Return of a Thief (IC)
A large meeting within the Market Square, ending in a robbery and the announcement that a Thief has returned.
Suspicious Visitors (IC)
A caravan of Beornings visits Esgaroth unnanounced. The Lady Krinan of Giron and the Taurdain diplomat, Aledars, confront them at the gate.
New face in the crowd. (IC)
Millardor arrives in Esgaroth, instantly becoming.. 'friends' with Lady Ariel. Yasmina attempts to get some sales on her flowers, Fi'nir purchasing some to improve her business.
Ego and Superego (IC)
Though confident in his abilities and position as a courier employed by the Lord Constable of Esgaroth, Farless encounters quite the obstacle in a supercillious soldier.
Ale and an Elf (IC)
A visiting elf learns about the finer points of ale, and the elf, in turn, extends an invitation.
A Dockside Deal (IC)
The courier Farless is approached by a young Arathmor merchant to help set up new lines of communication to the Lonely Mountain.
The Skald of Emyn Engrin Arrives (IC)
A dwarven caravan braves weather and a customs search to bring music to Laketown.
Two Pokes and a Pig (IC)
The feast honouring the arrival of Brand to Esgaroth gets off to a comical start.
Small Ceremonies (IC)
A Guardsman becomes promoted by Scyld, Captain of the Esgarothian Guard, while Gelbard of the House Girion flirts rather obviously with Master Healer Ingirina.
Threats in the Dark (IC)
The noblewoman Raewin of the House Karath, is assailed in the dark by a sinister figure. Threats are uttered, as the veil of night obscures this scene from public.
In Search For A Certain Ruffian (IC)
Guardsman Reef apparently seems to be searching for Olithar, yet Fellden seems a bit reluctant to help in this quest.
The Battle Of Many Losses (IC)
The dwarven encampent outside Lake-town is attacked by a hoards of orcs and Witch-King!
Swordplay at the Docks (IC)
Gelbard, High Constable and veteran warrior, and Reef, Sergeant in the Esgarothian Guard, get involved into a friendly challenge.
War Council (IC)
A War Council was summoned to discuss the threat lingering in the depths of Mirkwood, and the possibly impending attacks on the lands in the direct vicinity. Representatives of the realms of Thranduil, Erebor and Dale-lands gathered, in a joint effort to cope up with a strategy.
Return of the King (?!) (IC)
King Brand\'s arrival at Esgaroth, the trading town located on the Long Lake.
A Day of Chaos (IC)
What starts out as an ordinary day in the Dale-lands, erupts into a day filled with mass chaos, insane madmen, people running from the law, and a bridge being destroyed.
Meeting a Mystery (IC)
A guardsman meets an enigmatic traveler in the Market Square, while performing his scheduled rounds at midnight. One of them walks away wiser for the experience.
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